

This is something the XP programmers probably see as "ain't broke" so they arent going to fix it. Im just trying to apply a little reality to the situation. I would love to see alternate input methods for XP. You're talking to a guy who's already used a cheap ($50) custom joystick controller that provides 8 axis (all of them 1024 bit) and 32 buttons. The rest have probably already invested in their own custom cockpit setups using USB joysticks or RS-232 gear already available. I think the knobs provided on most good controllers, like the X52 would handle the needs of all but the most serious sim pilots.

Your proposal gives us knobs and sliders, but it's not like you constantly fiddle with the majority of these in flight. It's all fine and good that the MIDI interface is built-in and connected by USB, but you have added one more layer to it with MIDI.Īt any rate, I think most people are concerned with deskspace. By 'USB' I meant appear as a USB joystick controller. I had sent such a suggestion to the developers of x-plane but they seemed to feel that since nobody else had suggested it, it couldn't possibly be worth doing. Since all these MIDI control surfaces use the same API, you should be able to use ANY control surface, including linking multiple surfaces together to create an inexpensive more complete interface for flying. Indeed, having just come across a program called GamePad Companion, my guess is that the developer of that program could trivially access the real-time MIDI stream (via Core MIDI) and convert the data to what's expected by x-plane. Since you can one of these devices for a few hundred dollars (see for example and no, I've no affiliation with this or any other MIDI related companies)), it seems to me that turning one of these things into an x-plane "control surface" wouldn't be very hard to do. These things are basically just a collection of sliders (AKA faders), knobs, and buttons, each of which generates MIDI data in real time. In the computer music world, there are devices known as MIDI control surfaces.
Osculator for sierra simulator#
Given the huge number of real-time parameters that can be fed into a simulator (multi-engine throttles, flaps, elevators, rudders, ailerons, trim, all the knobs and buttons), it seems to me that the typical controllers aimed at the flight simulator market just don't have enough knobs and buttons on them - one still has to go back to using the mouse and/or keyboard for many operations. I'm not a pilot nor do I have much expertise with simulators although I have used MS Flight Simulator in the past with some decent controllers. I just got x-plane to play with and it's great fun.
